We’re psyched to have had Stephanie join the team recently! Stephanie comes to us from the Parsons School of Design where she is studying illustration and graphic design, with a particular focus on game art. Already, she’s dived right in and has come up with some beautiful work!
Over the past month or so, she’s been working on animations for a lesser-known ToF character – the elusive Ninja:
Specifically, Stephanie’s been cranking out his idle, running, and attack animations.
Here’s a quick outline of her process:
- First, she brainstorms on paper what she wants to transfer through the actions of the character, and sketches them out either on paper or whiteboard. In Ninja’s case, since he’s a sneaky and flexible character, she really wanted to highlight specific poses that would show off those qualities. She often uses body-kun, a professional drawing model, as a tool to help work out some of the more complicated poses.
- After brainstorming / sketching out specific poses, she then moves into Aseprite, an animated sprite editor & pixel art tool. She starts out by sketching each animation with big strokes just to transfer the features of the character.
- Once the broad strokes are complete, she then adds a little detailing: bold lines, colors, etc.
Check out these WIP gif of Ninja animations – attacking and running:
She’s also been sketching out some enemy designs, adding to our growing fantasy world:
We look forward to more dynamic, awesome stuff from Stephanie!